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Music Producer's Ask RA

Started by DJ Ben · 13 Jun 2006 · 30 of about 245 posts survive · look for it on the Wayback Machine

Music Producer's Ask RA, question time for us producers
DJ BenPosted: 13 Jun 2006, 1:48am
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Thought it was a good idea to have a questions thread solely for us producers seeing as there is now quite a number of us making music on a regular basis.

------------------

Dear RA,

When i complete a project, the sound file show the highest peaks of the track obviously when there is a lot of details going on. How do i effectively boost all the levels of the track so that in effect the less deatiled parts of the track are just as loud as the most busiest parts. (this may have some relation to normalising or ad-limiting).


Cheers

Ben
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Cetra³Posted: 13 Jun 2006, 1:51am
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Have you tried compressing your track?
DJ BenPosted: 13 Jun 2006, 1:53am
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There are so many compressor plug ins in Logic i dunno which one to use.

I'll play around with it

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Cetra³Posted: 13 Jun 2006, 1:57am
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QUOTE(DJ Ben @ Jun 13 2006, 01:53 AM)
There are so many compressor plug ins in Logic i dunno which one to use.

I'll play around with it
*



Ah I see, well I think that'll be a start,

start by turning up the ratio and makeup gain, then adjusting the threshold
obliviussPosted: 13 Jun 2006, 9:11pm
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From: funky tunky
eq is your friend. it's just a matter of cutting and boosting certain frequencies and normalising. use compression lightly on seperate tracks and only if needed. also multiband compression can be great if applied properly. don't compress the entire mix if you're planning to get it mastered by an engineer. I hope this helps but you can find shitloads more info dogsonacid.com honestly that place is a fuckin goldmine of info
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RiceBubblesPosted: 13 Jun 2006, 9:29pm
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Anyone here use fruity loops and know anything I can download to make good hoovers besides the 3x osc thing it has?
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obliviussPosted: 13 Jun 2006, 9:48pm
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From: funky tunky
download any soft synth with a good chorus i.e juno x

make a sample from it

whack that sample into the piano roll

fuck with the pogo or automate the pitch using the event editor

viola :thumbsup:
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bill fragosPosted: 13 Jun 2006, 9:55pm
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QUOTE(DJ Ben @ Jun 13 2006, 02:53 AM)
There are so many compressor plug ins in Logic i dunno which one to use.

I'll play around with it
*



Put your multipresser over the main mix and play with the compression in the low, mid and high until you bring out the sounds you need.

You can also put on the adaptive limiter over the whole mix, which should maximise the volume...
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obliviussPosted: 14 Jun 2006, 12:25pm
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From: funky tunky
QUOTE(bill fragos @ Jun 13 2006, 09:55 PM)
Put your multipresser over the main mix and play with the compression in the low, mid and high until you bring out the sounds you need.

You can also put on the adaptive limiter over the whole mix, which should maximise the volume...
*


unless it's something you are planning to take to a mastering engineer.
you are better off just using eq anyway. compression should only be used as an effect and maybe to get your drums to stand out a bit.

This post has been edited by obliviuss: Jun 14 2006, 12:30 PM
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TurbulencePosted: 14 Jun 2006, 12:40pm
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DnB question:

Am interested to know how peeps make their secondary snare loops in their DnB tracks. I know mine always suck ass & was wondering if there are any tricks?

Cheers,

Justin :)

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BettermanPosted: 14 Jun 2006, 12:41pm
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QUOTE(RiceBubbles @ Jun 13 2006, 10:29 PM)
Anyone here use fruity loops and know anything I can download to make good hoovers besides the 3x osc thing it has?
*


i got some good hoovers ive made ricey, but they for sony acid pro
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obliviussPosted: 14 Jun 2006, 12:47pm
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From: funky tunky
QUOTE(Turbulence @ Jun 14 2006, 12:40 PM)
DnB question:

Am interested to know how peeps make their secondary snare loops in their DnB tracks. I know mine always suck ass & was wondering if there are any tricks?

Cheers,

Justin :)
*


sorry I don't quite understand what you mean by secondry snare loops
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TurbulencePosted: 14 Jun 2006, 12:59pm
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QUOTE(obliviuss @ Jun 14 2006, 12:47 PM)
sorry I don't quite understand what you mean by secondry snare loops
*



hard to put in to words and feel dumb for saying it, but in the "Boom, Snare, tick-a-tick, Snare" - its the tick-a-tick part :err:

know wot i mean?

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obliviussPosted: 14 Jun 2006, 1:06pm
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From: funky tunky
yeah just for the record they're called ghost snares :teehee:
and the best way to get these is to chop up funk breaks.
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TurbulencePosted: 14 Jun 2006, 1:22pm
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Ooh, spooky :lol:

Cheers for da info - may look around for ghost snare sample packs :)

have u made them up yourself before though?

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KhemPosted: 14 Jun 2006, 2:15pm
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you dont really need to find any ghost snare sample packs considering they are just the same as ordinary snares, except they may differ in pitch/volume/length/etc
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TurbulencePosted: 14 Jun 2006, 2:48pm
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I was thinking of a sample pack where they were already arranged. I usually try to use higher pitched snares when I "try" to create them myself, but it still sounds off..

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obliviussPosted: 14 Jun 2006, 2:54pm
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take a funk drumloop, put it into your beat slicer, cut out the kick and the snare and bobs your nanna. try it with a clean amen break and fuck around with it until you get the jist of it. :)
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TurbulencePosted: 14 Jun 2006, 2:59pm
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Yeah think I got some amen stuff somewhere - will give it a go tonight

Ta :)

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SuniPosted: 14 Jun 2006, 3:03pm
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yeah its what khem said.. just make sure you edit velocity on the note itself so that youre lowering volume for that hit and possibly changing length of note
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PhortePosted: 14 Jun 2006, 3:07pm
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or fine use of delay/echo is your friend for percussive ghost notes. also helps if you put a lil panning in your ghost notes to make the track sound more full.
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ralpheeeePosted: 18 Jun 2006, 3:51pm
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Heyall.

I am trying to make custom arpegiator midi files in Z3TA soft synth.
I have followed instructions and am having no luck at all getting it to work.

Has anyone tried to do this and if so, could u help me out please.

In the instructions it says

"1- Create a 1-bar, 4/4 type-0 MIDI file with your arpeggio "

Is there some type of software that does this, I've tried both reason and ableton and am geting no joy.

This post has been edited by ralpheeee: Jun 18 2006, 05:10 PM
obliviussPosted: 19 Jun 2006, 1:51pm
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tough one there
I must say I haven't actually tried to make my own arp in z3ta as there is already about 200 :lol:
but I'll do some research and fuckin around and see if I can find somethin for ya
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obliviussPosted: 19 Jun 2006, 2:49pm
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quote I found on some website while googling:

One undocumented problem had me baffled for a while. The normal installation puts all Z3ta+ files in your preferred VST plug-ins folder and the Cakewalk folder (for DXi operation). When I first tried to create my own arpeggio patterns, they wouldn't play back because I was working in the wrong folder. My pattern appeared in Z3ta's menu even though it wasn't actually there, because the arpeggiator patterns were named arp001 through arp200, and the numbers for which there was no file in the folder weren't grayed out, as they should have been.

let me know if this helps at all
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TurbulencePosted: 19 Jun 2006, 3:09pm
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QUOTE(obliviuss @ Jun 14 2006, 02:54 PM)
take a funk drumloop, put it into your beat slicer, cut out the kick and the snare and bobs your nanna. try it with a clean amen break and fuck around with it until you get the jist of it. :)
*



Had a muck with it & worked a charm, mate - simple as piss :excl:

top advice :thumbsup:

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retroblasterPosted: 19 Jun 2006, 3:52pm
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QUOTE(ralpheeee @ Jun 18 2006, 03:51 PM)
Heyall.

I am trying to make custom arpegiator midi files in Z3TA soft synth.
I have followed instructions and am having no luck at all getting it to work.

Has anyone tried to do this and if so, could u help me out please.

In the instructions it says

"1- Create a 1-bar, 4/4 type-0 MIDI file with your arpeggio "

Is there some type of software that does this, I've tried both reason and ableton and am geting no joy.
*



This's easy done in Ableton. Make a 1 bar loop in a midi channel. With the midi clip selected, go File-> Export selected midi clip. Save in <zeta folder>\Arpeggio folder and name it 'input.mid'.
Then use win explorer - go to zeta arpeg folder. Run the mid2cmp exe. This converts input.mid into arp000.cmp - rename this to arp169.cmp or whatever number (I just like the number 69).
Its then ready 2 go!
Rock on.

ralpheeeePosted: 20 Jun 2006, 9:17am
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Thanks 4 the tips!

I've tried making the midi clips in ableton, i think i got a little closer last night.

Retroblaster : I've been doing exactly what u said, but i'm getting no sound at all. Untill last night, when regardless of what type of midi clip i made, it still came up with the same pattern ; very strange!. I'll keep trying tho, I would lurve to make my own arpeggios!!

Oblivious: thanks for looking that up man, I had already found that and tried it, I'm definitely using the right folder coz i tried deleting one that was in there and then when i tried to play it, it was gone. Realy apreciate your efforts!!!

I'll keep trying, i'm bound to crack it eventualy.

UPDATE:

Figured it out. In the instructions it says name the file input.mid, which i was doing.
however all i needed to do was name it input, the .mid tag got automaticaly put on there. Farkin hell that took way to long to figure out.

This post has been edited by ralpheeee: Jun 20 2006, 05:41 PM
benj2.1Posted: 21 Jun 2006, 10:00am
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RA,

Does anyone knows of any audio software that allows you to build a sound by manipulating its waveform? Basically adjust the frequencies then hit play and see what sound it makes? I have a sweet idea that id really like to try out..

cheers,

Ben
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Stamina MCPosted: 21 Jun 2006, 11:14am
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QUOTE(obliviuss @ Jun 14 2006, 02:55 AM)

you are better off just using eq anyway. compression should only be used as an effect and maybe to get your drums to stand out a bit.
*


I don't agree with that at all.

From the situ he's just described earlier EQ isn't gonna do much for him unless he's gonna start automating changes the whole way thru the tune, and even then it'd just make things sound weird. Unless it's that typical problem of sub bass filling up the bottom end and pushing the levels up un-necessarily, in which case a low roll-off is perfect.

Peaks at the busier parts of a tune are a matter of overall level, all frequencies at a given moment in time. Individual elements may well not be an issue in themselves but play enough of them together and you run out of headroom. Hell, you already know all this. Compression, limiting or a more cautious balance of levels are the options to consider here; compression shouldn't only be used as anything in particular- the only thing not to do is overdo it. :) There can be many ways to arrive at the same result.
obliviussPosted: 21 Jun 2006, 8:39pm
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QUOTE(Stamina MC @ Jun 21 2006, 11:14 AM)
compression shouldn't only be used as anything in particular- the only thing not to do is overdo it. :) There can be many ways to arrive at the same result.
*


yeah alright, I agree with that, but what I was tryin to get at was that unless you're experienced with compression and other mastering techniques, wacking a compressor over the whole mix will fuck it up royally, and if things are too quiet,
then you need to do a better mixdown - hence my comment about eq.
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