Posts: 3,595
Joined: 31-October 03
From: adelaidemassive.com
http://www.rockstargames.com/IV
the protagonist's name is niko bellic.
today... this one guy managed to get his hands on the new game informer magazine already, which has a 10 page exclusive on the game... and well, among other things that were confirmed, there WILL be online multiplayer. read near the very end of this page and on the next one.
image not archived: P5110433.jpg
image not archived: P5110434.jpg
good news if there ever were any. :biggrin:
moving on... some screens from the magazine (these are from a demo that was shown to them, the final game will look even better):
a few interesting parts of the article:
Within Grand Theft Auto IV, Rockstar North has recreated four of the five boroughs that make up New York City, as well as a section of New Jersey. It's a smaller geographical mass than San Andreas, but not an inch of this world is wasted or dedicated to vast streches of country or desert. It's a tightly packed metropolis that captures the eye with its decades of world-class architecture, sun-blocking towers, and extraordinary walks of life. In the GTA universe, Brooklyn has been transformed to Broker, Manhatten has mutated into Algonquin,Queens is now Dukes, The Bronx is Bohan, and New Jersey has become Alerney.
"It's not the full city", injects Houser, "It's an approximation thereof. We make a city that feels like the real thing, but is perfectly tuned for gameplay in the broadest sense. The world is not designed to be a video game. We are trying to make a video game that feels like the world, but still plays like a video game."
"We are trying to give the city next-generation life. Trying to give it the felling of being there. The feeling of - which to us is always a big part of a GTA game - walking the streets or driving them slowly, watching the life go by, trying to make that a lot more engaging," says Houser.
"We are ttying to make this something that is more fun, more believeable, more alive than it has ever been. That is something we've done a huge amount of work on. To give lots of varied bahaviours to the pedestraisn, make them mroe context sensitive, more dependant on the environment.
Something that we've done bits of in the past, and really blow that out. When you see the streets, and see that this person's smoking, another person is on the phone, and this other person is sitting on a bench, it looks amazing. It feels a lot more real than just a lot of people walking down the street."
"The demo we were fortunate enough to see, running on an XBOX 360, begins with Bellic standing inside of the tazi depot that Roman runs of the borough of Broker in a converted industrial garage. The game's newfound graphical muscle dances across the screen. Roman's desk is cluttered with garbage and paperwork, the walls desperately need a new coat of paint, and the windows of the depot appear to never have been cleaned. The sun is shining brightly outside, but you wouldn't know it from the light that is passing through the windows, a dirty, yellowish hue that barely gives off enough illumination for operations to be conducted. The only life that this office has is a radio belting out music in ear-piercing mono, and Bellic, standing tall, confident, and ready for action.
While Bellic could do his cousin a favor by tidying up the blace, he has other buisness to take care of. As he leaves the office, you feel the weight behind each step he makes. Variations in the terrain are met with realistic changes in the walking animation. As Bellic turns and manuvers his body in different ways on the walk, you can see that his movements are fueled by an incredible physics engine."
^ seems to hint at the euphoria engine there... interesting. from the rest of the article it sounds like rockstar is focusing on making the gameplay feel very unique and next-gen...
